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  2. arma3

    Today we're celebrating the Arma series' 16th anniversary with a free DLC[arma3.com], which returns players to a re-imagination of Malden - the iconic island terrain featured in the very first Arma game. Malden 2035 spans over 62 km2 in land mass, features 15 towns and villages, and offers many different points of interest. In addition, the Malden DLC delivers a new 12-player cooperative sandbox mode called Combat Patrol, in which you and your unit take on AI enemy forces to complete various mission objectives. https://youtu.be/JAPTmRECnNo In case you missed it, Malden is also the setting of Bohemia Interactive's new tactical multiplayer shooter Argo. In this free game, you take on the role of a mercenary and fight across unrestricted terrain in a 5-vs-5 matchup. Or you can team up in Argo's 10-player variant of the Combat Patrol coop mode. You can play Argo for FREE on Steam. http://store.steampowered.com/app/530700/ Meanwhile, Arma 3 is currently on sale for the lowest price it has ever been on Steam and the Bohemia Store, with discounts up to 66% on the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC. Tell your friends and spread the word/love. See you on Malden! http://store.steampowered.com/app/107410 View the full article
  3. Call of Duty has finally washed its hands of the far future, ejecting from Infinite Warfare's glistening cockpit and plunging headlong into the barbed wire thickets and bullet-churned foxholes of the 1940s. But given that Call of Duty is already the War To End All Wars, reshaping periods and places to fit its own, ageless and perpetually revisited strain of corridor shoot-out, what does heading back to World War 2 actually mean in practice? The resumed brownification of video game visuals aside, it means the end of the series' brief, torrid love affair with powered exoskeletons and cybernetic enhancements. Exosuits remain the fashion elsewhere - consider BioWare's Anthem, in which mechs surge like dolphins through the foliage of a collapsed Earth - and it's possible that 2018's Call of Duty (Black Ops 4, presumably) will stuff you back into a cyborg Onesie. But Sledgehammer's decision to clear the table of cybernetic enhancements is a pivotal moment for a trope that has given rise to some powerful experiments. You could argue that exosuits, exoskeletons and cybernetic doodads in general merely revisit and elaborate upon tried-and-true mechanics such as double jumps and armour boosts. There's a certain irony to the idea that games like Titanfall and Advanced Warfare are "boundary-pushing", given that each can be viewed as a reversion to the high velocity vertical combat of Quake and Unreal. But exosuits in video games aren't just clusters of character abilities - they can also be a means of distancing you from those abilities, placing them at the disposal of what is effectively a companion character, not quite under your control. Compare Master Chief's craggy MJOLNIR armour to the sinewy Nanosuits of the Crysis games. Halo's developers have conjured up plenty of mystery about the man inside the suit, his "true" face forever threatening to surface, but when you punch out a Wraith tank or line up a Spartan laser in Halo, it doesn't occur to you to wonder whether Chief is his super-soldier exoskeleton or merely operating it. The distinction is, in practical terms, irrelevant. In Crysis, by contrast, the Nanosuit is very much not the player character, but a kind of fellow creature, a semi-subservient entity with needs and limitations. It has "stamina" reserves that must be painstakingly managed as you flip between stealthy, defensive or aggressive play - fail to get the balance right, and the suit will "punish" you, clouding your vision and slowing your motions. Unlike Chief's MJOLNIR kit, the Nanosuit also has a voice, rasping suggestions and warnings at the subcortical level. It's a sinister reworking of the role played by Halo's AI comrade Cortana, who is often plugged directly into the Chief's armour and can thus be treated as an inward extension of his persona, a stereotypical "feminine side", but who never seriously threatens to wrest your control away. Read more… View the full article
  4. An archiving site disputes article claiming 32TB of internal Windows material has been leaked to its FTP. View the full article
  5. Each week the PC Gamer team installs so many mods their computers will barely even turn on, then they play. View the full article
  6. It looks like the massive protest worked and OpenIV is back in business. View the full article
  7. Battle Royale shooter PlayerUnknown's Battlegrounds has amassed a stellar $100m in revenue since its Steam Early Access launch on 23rd March, developer Bluehole has announced. In that time it's sold more than 4m copies. Its player base has an interesting spread globally, with 24 per cent of its audience in the US, 19 per cent in China, six per cent in Germany, six per cent in Russia, 5.5 per cent in South Korea, 4.3 per cent in Japan, and only four per cent in the UK. Read more… View the full article
  8. Enter for a chance to win the Reaper of Souls and a skin! View the full article
  9. We go hands-on with the upgraded PC version of Konami’s football favourite. View the full article
  10. Executive producer Ryan Cooper says the studio is 'really focusing' on the PC version. View the full article
  11. The rebuilt game supports Steam achievements, controllers, and more. View the full article
  12. Rockstar says it believes in "reasonable fan creativity" and that Take-Two will "generally" not take legal action. View the full article
  13. A certain Blizzard game released last May had a slight impact on year-over-year sales data. View the full article
  14. Upgrade and save. View the full article
  15. Monster Hunter Stories, the turn-based RPG spin-off of Capcom's popular action series, will make its western debut in Europe on 8th September. A North American release is expected to follow later this year. As the title suggests, Monster Hunter Stories is like Monster Hunter, but with a story. And turn-based combat. And cel-shaded graphics. In other words, it's not like Monster Hunter at all. Read more… View the full article
  16. Does power draw matter if performance tops Pascal? View the full article
  17. Not-so-easy money, but for a very good cause. View the full article
  18. The Hitman reboot's first season has nearly come to an end with developer IO Interactive releasing its second to last Elusive Target today. Available for 10 days, this Elusive Target is set in Hokkaido and it comes with a twist: you don't know who you're trying to kill and must discover this information on the field. Better yet, if you choose to restart the mission (which you can only do if you've not completed any objectives), your target may be a completely different person. So you can't simply restart and go straight for the kill. Read more… View the full article
  19. I adore The Binding of Isaac. I used to play it every day without fail, losing myself for an hour or more in the nightmarish caverns of Isaac's mum's basement. With so many hours (and deaths) racked up, I was alarmed to learn that Chris had never played it at all, so I sought to fix that in this week's Late to the Party. He did a pretty good job, if I'm honest, which is to say he died a lot and made some terrible mistakes, but ultimately he was left wanting more - and that was precisely the outcome for which I was hoping. You can see Chris struggle to deal with spiders, flies and other creepy crawlies in the video below. I've been weighing up the idea of buying The Binding of Isaac on Switch recently, but then that would be the fourth time I've purchased that game. That feel a bit excessive, even for me. Read more… View the full article
  20. Available next month. View the full article
  21. A few reasons to still be skeptical of the long awaited sequel. View the full article
  22. While the world wondered whether the Switch's FIFA was going to be the real deal or not, there's a slightly more definitive answer when it comes to that other long-running football series. Pro Evolution Soccer 2018 is not coming to Nintendo's Switch, Konami has confirmed - though it is open to the idea in future. "One thing that I will say about the Switch is, we're getting asked that quite a lot," said global product and brand manager Adam Bhatti. "The fact is, we've announced all the platforms that PES 2018 is coming to. But as I've been saying to a lot of people, we have a great relationship with Nintendo - we've obviously brought out Bomberman which has done fantastic for the Switch. So as a company it's a platform that we're looking at, for sure. So for PES it's just - we never want to say no, we never want to close the door. Let's see how it goes. Personally speaking, I love the machine. We think it's definitely performed amazingly well. And we really hope that it continues to do very well." Pro Evolution Soccer 2018's assistant producer Kei Masuda added a little more. "We always like to hear what the fans think as well, depending on the amount of reactions we get then we definitely would like to look into it." Read more… View the full article
  23. Sometimes good things happen when you stray from the beaten path. View the full article
  24. Pillars of Eternity and City Skylines publisher Paradox Interactive has performed a U-turn on its recent price increases after an intense fan backlash. Several weeks back, prices for Paradox games and DLC were raised in some countries to "match the purchasing power of those areas" - a reasoning which provoked a strong reaction from fans. The UK was one of the countries affected. Paradox also publishes Stellaris, Europa Universalis 4 and Crusader Kings 2, and it was these titles which then saw their Steam user reviews bombarded by negative feedback. Read more… View the full article
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