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About NightStalkers

  1. arma3

    Today we're celebrating the Arma series' 16th anniversary with a free DLC[], which returns players to a re-imagination of Malden - the iconic island terrain featured in the very first Arma game. Malden 2035 spans over 62 km2 in land mass, features 15 towns and villages, and offers many different points of interest. In addition, the Malden DLC delivers a new 12-player cooperative sandbox mode called Combat Patrol, in which you and your unit take on AI enemy forces to complete various mission objectives. In case you missed it, Malden is also the setting of Bohemia Interactive's new tactical multiplayer shooter Argo. In this free game, you take on the role of a mercenary and fight across unrestricted terrain in a 5-vs-5 matchup. Or you can team up in Argo's 10-player variant of the Combat Patrol coop mode. You can play Argo for FREE on Steam. Meanwhile, Arma 3 is currently on sale for the lowest price it has ever been on Steam and the Bohemia Store, with discounts up to 66% on the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC. Tell your friends and spread the word/love. See you on Malden! View the full article
  2. Call of Duty has finally washed its hands of the far future, ejecting from Infinite Warfare's glistening cockpit and plunging headlong into the barbed wire thickets and bullet-churned foxholes of the 1940s. But given that Call of Duty is already the War To End All Wars, reshaping periods and places to fit its own, ageless and perpetually revisited strain of corridor shoot-out, what does heading back to World War 2 actually mean in practice? The resumed brownification of video game visuals aside, it means the end of the series' brief, torrid love affair with powered exoskeletons and cybernetic enhancements. Exosuits remain the fashion elsewhere - consider BioWare's Anthem, in which mechs surge like dolphins through the foliage of a collapsed Earth - and it's possible that 2018's Call of Duty (Black Ops 4, presumably) will stuff you back into a cyborg Onesie. But Sledgehammer's decision to clear the table of cybernetic enhancements is a pivotal moment for a trope that has given rise to some powerful experiments. You could argue that exosuits, exoskeletons and cybernetic doodads in general merely revisit and elaborate upon tried-and-true mechanics such as double jumps and armour boosts. There's a certain irony to the idea that games like Titanfall and Advanced Warfare are "boundary-pushing", given that each can be viewed as a reversion to the high velocity vertical combat of Quake and Unreal. But exosuits in video games aren't just clusters of character abilities - they can also be a means of distancing you from those abilities, placing them at the disposal of what is effectively a companion character, not quite under your control. Compare Master Chief's craggy MJOLNIR armour to the sinewy Nanosuits of the Crysis games. Halo's developers have conjured up plenty of mystery about the man inside the suit, his "true" face forever threatening to surface, but when you punch out a Wraith tank or line up a Spartan laser in Halo, it doesn't occur to you to wonder whether Chief is his super-soldier exoskeleton or merely operating it. The distinction is, in practical terms, irrelevant. In Crysis, by contrast, the Nanosuit is very much not the player character, but a kind of fellow creature, a semi-subservient entity with needs and limitations. It has "stamina" reserves that must be painstakingly managed as you flip between stealthy, defensive or aggressive play - fail to get the balance right, and the suit will "punish" you, clouding your vision and slowing your motions. Unlike Chief's MJOLNIR kit, the Nanosuit also has a voice, rasping suggestions and warnings at the subcortical level. It's a sinister reworking of the role played by Halo's AI comrade Cortana, who is often plugged directly into the Chief's armour and can thus be treated as an inward extension of his persona, a stereotypical "feminine side", but who never seriously threatens to wrest your control away. Read more… View the full article
  3. An archiving site disputes article claiming 32TB of internal Windows material has been leaked to its FTP. View the full article
  4. Each week the PC Gamer team installs so many mods their computers will barely even turn on, then they play. View the full article
  5. It looks like the massive protest worked and OpenIV is back in business. View the full article
  6. Battle Royale shooter PlayerUnknown's Battlegrounds has amassed a stellar $100m in revenue since its Steam Early Access launch on 23rd March, developer Bluehole has announced. In that time it's sold more than 4m copies. Its player base has an interesting spread globally, with 24 per cent of its audience in the US, 19 per cent in China, six per cent in Germany, six per cent in Russia, 5.5 per cent in South Korea, 4.3 per cent in Japan, and only four per cent in the UK. Read more… View the full article
  7. Enter for a chance to win the Reaper of Souls and a skin! View the full article
  8. We go hands-on with the upgraded PC version of Konami’s football favourite. View the full article
  9. Executive producer Ryan Cooper says the studio is 'really focusing' on the PC version. View the full article
  10. The rebuilt game supports Steam achievements, controllers, and more. View the full article
  11. Rockstar says it believes in "reasonable fan creativity" and that Take-Two will "generally" not take legal action. View the full article
  12. A certain Blizzard game released last May had a slight impact on year-over-year sales data. View the full article
  13. Upgrade and save. View the full article
  14. Monster Hunter Stories, the turn-based RPG spin-off of Capcom's popular action series, will make its western debut in Europe on 8th September. A North American release is expected to follow later this year. As the title suggests, Monster Hunter Stories is like Monster Hunter, but with a story. And turn-based combat. And cel-shaded graphics. In other words, it's not like Monster Hunter at all. Read more… View the full article